Update 1.1 - balance and bugfix


Changes:

Thunderwave

Increased damage, made the knockback a little more reliable, and added a chance to clear positive token on enemies. The previous version of this skill..... sucked, haha. It did crap damage, and the knockback effect pretty much did nothing. Now, it should be worth using for some aoe magic damage, and be able to open up enemies' defenses for the rest of your team.

Wind Walk

Can now be cast on any ally, not just the Druid. With how.... middling the buffs from this can be, especially on a backliner like the Druid, this was never really an enticing option. Plus, with Barkskin and Goodberry, they Druid is already plenty tanky for what they are, so they really didn't need another tanky skill.

Call Lightning

Widened the upper damage range. As the only real strong offensive magic move the Druid has, I wanted to give it a little more potential to hit hard. The stun's already strong on it, so I don't want to tweak it much higher, without toning down its control potential. I still need to play with this spell a bit more, and I may tweak it again later.

Barkskin

Changed to cleanse dots and grant block when cast. See below.

Goodberry

Now applies regen on the turn it's cast. See below.

Maelstrom

Now applies punish on the turn it's cast. With all of these lasting-token spells, they all feel rather impactful, and are a very fun facet of the class, but they take way too long to get going. If you can survive like 4 rounds for a Goodberry to get to its full strength, then you are probably winning the fight anyways. Now, they should kick in a little quicker.

Weapons

Changed the Shilleleagh to be very common, to make room for a lot more interesting weapons! Changed the Moon Staff around a bit, but I have more plans for it, too. I have ideas for 6 more weapons to fill out the arsenal for this class. It'll take a lil time for me to put it all together, but hopefully the next update will include most/all of them, and the class will be pretty much feature-complete!

Class goals

I've updated the class goals, so the Druid should have more in-flavor level-up goals occasionally.

Files

Another Druid.zip 414 kB
22 hours ago
Shaman (Another Druid).zip 415 kB
22 hours ago

Get Another Druid (aka Shaman)

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